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Digital Tutors Character Development Techniques in ZBrush

20$
Buy!Download Size: 2.21 GB


2014
Digital Tutors
Joshua Kinney
6h 29m
English

In this series of tutorials we'll discuss how to develop a character around specific design parameters. We'll start off by using a developed base mesh and learn how to change it's features into the character we want it to be.
Here we'll gradually build up the characters facial features, discussing how to break out of the mode of "just making a pretty face" and how to be more intentional about design. Then we'll start working on clothing for our character.
We'll talk about extracting geometry, remeshing, creating proper folds, and using layers to keep your design flexible. Finally, we'll talk about how to bring the entire character design together to make it cohesive and ultimately appealing.

01.Getting Started
02.Moving Forward
03.Adding Media
04.Keeping Your Clips Organized
05.Editing Essentials
06.On the Job Training
7.Refining the upper body
8.Adding mass to the hands
9.Detailing the hands
10.Extracting the clothes
11.Refining the t-shirt
12.Realistically adding mass to the shirt
13.Blocking in the major folds
14.Refining the major folds
15.Adding memory folds
16.Adding a damage layer
17.Adjusting the proportions of the pants
18.Adding the major folds of the pants
19.Refining the folds of the pants
20.Creating the back pockets of the pants
21.Creating the seams of the pants
22.Extracting the boots
23.Retopologizing the boot
24.Shaping the boot to the foot
25.Creating the layered boot elements
26.Creating the boot strap and buckle
27.Finishing the boots
28.Bringing the pants, boots, and shirt together
29.Blocking in the coat
30.Creating the design of the coat
31.Finishing the coat
32.Creating the hood
33.Creating the gloves
34.Adding pores and wrinkles to the face
35.Adding low resolution hair

www.digitaltutors.com/tutorial/1796-Character-Development-Techniques-in-Zbrush


Digital Tutors Character Development Techniques in ZBrush

20$
Buy!Download Size: 2.21 GB


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