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Digital Tutors Creating a Detailed Forest Creature in ZBrush

20$
Buy!Download Size: 6.66 GB


2013
Digital-Tutors
Brad Groatman
10:12:00
English

In this ZBrush tutorial we will learn a number of different sculpting techniques in order to create a creature made of a variety of materials and substances.
The idea here is to create a creature with a focus on using a variety of sculpting tools in ZBrush. We will create our own MultiMesh tools for efficiently sculpting elements such as vines, ivy and thorny branches, utilize the curve function to increase use textures – specifically, the luminance of textures – in conjunction with morph targets as a means of gaining finer controls over the creation of subtools.
We will look at nestling FiberMesh within FiberMesh in order to create various forms of vegetation, and we will also utilize ZSketching in order to create the complex structural makeup of this creature, which is comprised of many different kinds of materials, from moss and grasses to tree bark and rocks.
Texturing will combine the use of Spotlight and Polypainting, and we will go through the process of gathering the necessary reference for each. We will go through the process of establishing effective render settings, as well as creating a final composite in After Effects to give the sculpt a fitting final presentation.
By the end of this training, you will have developed a good familiarity with the variety of tools with which you can create diverse characters in ZBrush.

1. Introduction and project overview01:16
2. Using ZSpheres to block out the shape for our creature12:15
3. Creating a ZSphere armature for our creature10:48
4. Using ZSketch to create the torso14:11
5. Retopologizing the torso and adding detail13:45
6. Blocking in the other side of the torso13:53
7. Blocking in the head14:07
8. Adding initial details to the head12:48
9. Continuing to shape the head12:53
10. Blocking out the crown of tree branches11:32
11. Adding limbs to the branches13:38
12. Beginning the right arm14:30
13. Adding the right forearm pieces12:31
14. Detailing the right forearm10:44
15. Adding bulk to the right arm12:40
16. Starting on the left arm for our creature12:45
17. Sculpting the left arm branches11:29
18. Adding tendrils to the left arm09:11
19. Adding mossy details to the left main branch16:31
20. Roughing in the lower body14:00
21. Detailing the rocks in the upper leg13:53
22. Our first pass at the left leg14:18
23. Blocking in the lower legs16:01
24. Refining the lower leg shapes12:11
25. Adding details to the lower leg11:12
26. Continuing work on the lower legs14:39
27. Using the Curve Tube brush to add roots to the leg13:50
28. Adding leaves with FiberMesh08:56
29. Creating moss with FiberMesh12:28
30. Creating FiberMesh pine needles08:38
31. Using images as FiberMesh textures08:48
32. Creating a custom multimesh brush14:44
33. Using alphas to add detail to the head14:26
34. Sculpting with masks and alphas07:25
35. Detailing the torso11:49
36. Sculpting details with layers12:58
37. Adjusting and blending layers07:32
38. Final details on the left arm11:45
39. Using the curve lathe brush to create smaller details10:52
40. Using MicroMesh to add patches of fungus10:27
41. Adding lichens and fungus13:04
42. Creating additional details12:07
43. Detailing the eyes and mouth15:57
44. Using Spotlight for texturing10:52
45. Texturing the head12:45
46. Finishing up the head texture using Polypaint11:39
47. Using Spotlight to texture the torso12:16
48. Finishing up the textures14:26
49. A quick lighting setup09:59
50. Compositing the final render17:05

http://www.digitaltutors.com/tutorial/1299-Creating-a-Detailed-Forest-Creature-in-ZBrush


Digital Tutors Creating a Detailed Forest Creature in ZBrush

20$
Buy!Download Size: 6.66 GB


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