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Digital Tutors Creating a Hard Surface Futuristic Soldier in ZBrush

25$
Buy!Download Size: 6 GB


2014
Digital Tutors
Brad Groatman
09:10:00
English

Throughout these lessons we will explore different techniques for creating hard surface details in the context of creating a futuristic soldier.

Part of the challenge of hard-surface sculpting in ZBrush is knowing which techniques to use to achieve the desired result. While this course is certainly not exhaustive of the different tools ZBrush provides, it does offer a look at how taking a diverse approach to mesh creation can pay dividends.

By the end of the training you will have a strong understanding of the importance of tackling any project with a varied tool kit, as this will give you the confidence to know that you will always know just the right tool for the job.

1. Introduction and project overview
01:03
2. Blocking out the torso
11:17
3. Blocking in the arms and legs
11:21
4. Adding the feet and hands
13:15
5. Reviewing the concept
09:13
6. Dividing the mesh into workable polygroups
12:15
7. Using polygroups to plot out armor panels
12:55
8. Using Panel Loops to create the under-armor
11:09
9. Creating the abdominal armor
13:41
10. Extracting the ribcage armor
11:51
11. Creating armor for the sternum
12:52
12. Creating the chest plate cover
13:25
13. Extracting the primary chest armor
13:04
14. Creating complex armor shapes for the torso
12:06
15. Creating the shoulder armor
14:32
16. Sculpting the upper arm armor
11:33
17. Customizing the curve brush to add armor enhancements
12:23
18. Creating the armor for the pelvis
11:45
19. Creating the upper leg armor
13:01
20. Creating the armor for the lower leg
08:38
21. Using DynaMesh for the knee armor
08:04
22. Blocking out the boots
13:35
23. Detailing the hands
09:17
24. Blocking out the back and neck armor
13:21
25. Detailing the neck armor
06:34
26. Creating a mech spine brush
13:12
27. Using DynaMesh to create the backpack
10:41
28. Using curve brushes to detail the backpack
12:32
29. Adding tendrils and surface details to the backpack
12:16
30. Blocking out the armor for the face
12:50
31. Adding the eye piece and detailing the cranial armor
10:40
32. Inserting additional eye pieces
12:36
33. Modeling the robotic eye
12:08
34. Detailing the eyepiece
10:13
35. Incorporating the eyepiece into the head
13:19
36. Creating the mouth piece
08:57
37. Adding wires and final details to the head piece
09:12
38. Blocking in the human face
12:23
39. Polypainting the face
14:58
40. Creating the wrist cannon
13:50
41. Adding final details to the wrist cannon
12:39
42. Setting up the render
14:30
43. Creating the background image in After Effects
11:56
44. Compositing the render passes in Photoshop
11:51
45. Texturing armor damage in Photoshop
12:02
46. Adding color in Photoshop
13:16
47. Final touches in After Effects
13:37

http://www.digitaltutors.com/tutorial/1590-Creating-a-Hard-Surface-Futuristic-Soldier-in-ZBrush


Digital Tutors Creating a Hard Surface Futuristic Soldier in ZBrush

25$
Buy!Download Size: 6 GB


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