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Digital Tutors Creating a Hard Surface Sci-Fi Ninja in ZBrush

20$
Buy!Download Size: 7.95 GB


2013
Digital Tutors
Pierre Rogers
13:00:00
English

In this series of tutorials we will cover how to create a fully detailed armored ninja. Throughout these lessons we will cover how to create hard surface pieces using a more hands on approach involving brushes, DynaMesh, and Spotlight techniques. We will also cover some simple and effective painting and rendering methods upon completion of our character. By the end to the course you will grasps many ways to edit hard surface geometry in ZBrush.

01. Introduction and project overview
02. Introduction to concept and reference sheet
03. Introduction to tools
04. Introduction to brushes
05. Blocking out the head
06. Modeling the arms
07. Blocking out the front torso
08. Creating the rear torso
09. Blocking out the front legs
10. Building out the rear legs
11. Refining shapes of head and front torso
12. Refining shapes of arms and legs
13. Refining shapes of rear torso and legs
14. Expanding secondary shapes of the head and chest
15. Expanding secondary shapes on the front of the torso
16. Fleashing out to secondary shapes on the front of the torso
17. Expanding to secondary shapes of the legs
18. Adjusting secondary shapes on the rear of the torso and arms
19. Expanding secondary shapes of arms and feet
20. Tweaking and editing the torso and thigh armor
21. Tweaking and editing the visor and head gear
22. Further detailing subshapes of the headgear
23. Expanding subshapes on the front of the torso
24. Editing shapes on the front of the torso
25. Editing subshapes on the torso and armor
26. Expanding subshapes of the arms
27. Tweaking subshapes of the arms
28. Tweaking character using Transpose Master
29. Expanding shapes on the rear of the torso
30. Continuing to expand shapes on the rear
31. Adding attachments to the legs and hands
32. Editing and tweaking arm muscle fiber details
33. Adding detail to the headgear
34. Tweaking headgear and adding additional geometry
35. Additional torso tweaks and edits
36. Editing the waistband
37. Editing the thigh pads and thigh armor
38. Editing the thigh armor
39. General tweaks and edits
40. Tweaking the hand plate and waste band
41. Utilizing Transpose Master
42. Recreating the hip device
43. Blocking out the sword
44. Editing and tweaking the sword
45. Editing the sword device and hilt
46. Detailing the hilt of the sword
47. Creating the brush for the sword
48. Blocking out the power supply
49. Editing the power supply
50. Creating an Insert Multi Mesh brush to form the cable
51. Adding the sword and power supply to our scene
52. Performing general tweaks
53. Detailing head from re-concept
54. Adding new geometry to the head
55. Tweaking details of the visor and shoulder piece
56. Detailing the chest from re-concept
57. Detailing the torso and knee from re-concept
58. Detailing the legs and feet from re-concept
59. Adding the power supply and shoulder details
60. Detailing the hand from re-concept
61. Creating a dart knife
62. Texturing the waist band
63. Texturing the thigh band
64. Third level detailing of the neck and torso
65. Editing the arms and torso
66. Third level detailing of torso and legs
67. Creating a stage for character
68. Damaging the character with morph targets
69. Damaging the character with Orbs Crack Brush
70. Creating some materials for our character
71. Applying materials to the head and torso
72. Applying materials to the arms, legs, and sword
73. Creating a color palette
74. Cavity color painting
75. Tweaking the lights and render settings
76. Editing the render and conclusion

http://www.digitaltutors.com/tutorial/1392-Creating-a-Hard-Surface-Sci-Fi-Ninja-in-ZBrush


Digital Tutors Creating a Hard Surface Sci-Fi Ninja in ZBrush

20$
Buy!Download Size: 7.95 GB


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