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Digital Tutors Creative Development Modeling a Mech Robot in ZBrush with Brad Groatman

20$
Buy!Download Size: 4.95 GB

2012
Digital Tutors
Brad Groatman
09:10:00
English
In this tutorial we will use ZBrush's hard surface modeling techniques to build a mechanical creature. The idea here is to become more familiar with hard surface creation in ZBrush. we will begin with some custom brush creation and then move on to creating our own custom meshes to be used in conjunction with ZBrush's Insert Mesh tools.
Next, using a rough concept sculpt as a guide, we will explore different mesh creation methods such as mask extraction and ZSpheres topology building to create the different parts of our robotic creature. we will take some BPR renders of the creature into Photoshop and After Effects, where we will put together a complete final image. By the end, we will have the understanding necessary to create any number of hard surface models and bring them to a fully-realized render.
Lesson 1
Introduction and project overview
00:51
Lesson 2
Creating custom menus and hotkeys
08:59
Lesson 3
Creating custom brushes
12:22
Lesson 4
Creating custom meshes in Maya
09:08
Lesson 5
Beginning the lower leg
19:19
Lesson 6
Continuing the lower leg armor
16:07
Lesson 7
Modeling the leg interior
15:21
Lesson 8
Starting on the feet
10:13
Lesson 9
Adding details to the feet
21:29
Lesson 10
Building the claws
25:57
Lesson 11
Finishing up the feet
21:35
Lesson 12
Creating the upper leg topology
18:19
Lesson 13
Finishing the legs
09:00
Lesson 14
Starting the abdomen
13:07
Lesson 15
Finishing up the abdomen
07:08
Lesson 16
Detailing the torso armor
16:00
Lesson 17
Creating the robot's back pieces
14:51
Lesson 18
Creating the carapace using topology tools
10:33
Lesson 19
Adding armor plating to the carapace
20:01
Lesson 20
Adding final details to the carapace
12:23
Lesson 21
Blocking out the robot's core geometry
08:04
Lesson 22
Starting on the head
10:14
Lesson 23
Creasing the geometry for smoothing
06:09
Lesson 24
Layering armor on the upper torso
15:31
Lesson 25
Creating the robot's nose plate
10:12
Lesson 26
Adding the hard edges to the nose plate
11:25
Lesson 27
Beginning the mandible
12:23
Lesson 28
Detailing the mandible
25:33
Lesson 29
Creating the robot's facial elements
09:30
Lesson 30
Blocking out the upper arm
13:37
Lesson 31
Moving on to the forearm
14:52
Lesson 32
Using curve brushes to add detail
11:36
Lesson 33
Continuing the forearm
14:04
Lesson 34
Blocking in the forearm interior
18:01
Lesson 35
Detailing the forearm
19:20
Lesson 36
Creating the gun
16:49
Lesson 37
Posing the character for rendering
11:03
Lesson 38
Combining our render passes in After Effects
15:20
Lesson 39
Adding details in Photoshop
10:02
Lesson 40
Finishing up the render
13:20
http://www.digitaltutors.com/11/training.php?pid=843


Digital Tutors Creative Development Modeling a Mech Robot in ZBrush with Brad Groatman

20$
Buy!Download Size: 4.95 GB


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