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Digital Tutors Introduction to Rigging in 3ds Max

20$
Buy!Download Size: 2.07 GB



2013
Digital Tutors
Delano Athias
04:06:00
English
In this series of tutorials we will take an introductory look into rigging tools and techniques in 3ds Max. We'll start by understanding the basics, which include everything from how to establish solid naming conventions to how to utilize 3ds Max's bone and IK handle tools. We'll then cover more complicated topics like setting up a enhanced IK rig, using expressions to create a counter twist rig that preserves volume, as well as skinning techniques. We'll also learn how 3ds Max's interface can be customized to work faster.
Lesson 1
Introduction and project overview
00:55
Lesson 2
Naming conventions
08:54
Lesson 3
The most basic form of rigging
12:33
Lesson 4
Modifying an object's pivot
04:42
Lesson 5
Creating bone systems
10:00
Lesson 6
Working with the Bone Editing Tools
07:39
Lesson 7
Mirroring bone systems
06:26
Lesson 8
Colorizing bones
03:07
Lesson 9
Fin Adjustment Tools
08:14
Lesson 10
Bone Object Properties
07:15
Lesson 11
A look at the HI, HD, and IK Limb Solvers
11:29
Lesson 12
Creating an enhanced IK rig
09:53
Lesson 13
The Spline IK Solver
09:40
Lesson 14
Utilizing groups
10:58
Lesson 15
Controlling an object's position with the Position constraint
07:31
Lesson 16
Manipulating an object's rotation with the Orientation constraint
06:41
Lesson 17
Creating custom parameters / wiring parameters
10:56
Lesson 18
The Reaction Manager
12:12
Lesson 19
A look at the twist rig we will create
01:11
Lesson 20
Starting on our twist rig
09:31
Lesson 21
Working with expressions
06:56
Lesson 22
Axis Order
05:26
Lesson 23
Deforming objects with 3ds Max's FFD modifier
07:21
Lesson 24
Skinning geometry to envelope objects
07:13
Lesson 25
Refining skin deformations
07:50
Lesson 26
Mirroring weights in 3ds Max
03:29
Lesson 27
Exporting skin weights
02:37
Lesson 28
Speeding up animation playback with 3ds Max's new gPoly format
03:20
Lesson 29
Creating a custom muscle
13:12
Lesson 30
Applying our custom muscle
12:14
Lesson 31
The Morpher modifier
11:34
Lesson 32
Customizing 3ds Max's interface
05:53


Digital Tutors Introduction to Rigging in 3ds Max

20$
Buy!Download Size: 2.07 GB


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