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Lynda.com ZBrush 4 Essential Training 07 May 2015

20$
Buy!Download Size: 727.49 MB


2015
Lynda
Ryan Kittleson
2:58
English

In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.

Introduction
Welcome
Using the exercise files
What is ZBrush?
A note on screen resolution
Update for ZBrush 4R7 NEW
1. Understanding the Interface
Making sense of ZBrush
Understanding the interface
Using Light Box
Navigating the canvas
Using Perspective and Floor
Understanding local centering
Trying different materials
Activating symmetry
Viewing your work in various ways
2. Creating Meshes
Understanding polygon-based models
Creating ZSpheres
Using ShadowBox
Making a ZSketch
Extracting from an existing mesh
Using primitive 3D meshes
Importing from other programs
3. Brushes and Sculpting
Understanding brush settings
Inverting brush effects
Switching to Smooth mode
Setting the stroke properties
Working with alphas
Using the Move brush
Using the Clip brush
Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks)
Saving and using brush presets
4. Working with Tools
Working with tools and projects
Working with subdivision levels
Masking off parts of your model
Masking based on cavity and occlusion
Selecting and hiding parts of a tool
Working with polygroups
Using deformation
Mirroring geometry across an axis
Restoring symmetry
Creating morph targets
Understanding surface normal direction
5. Working with Subtools
Learning the basics of subtools
Making new subtools
Combining subtools
6. Deforming with Transpose
Masking with Transpose
Adjusting the Transpose Manipulator
Moving, scaling, and rotating with Transpose
7. Painting and Texturing with Color
Understanding how ZBrush uses color
Learning the basics of Spotlight
Painting and texturing with Spotlight
Texturing a head: A practical approach
8. Retopology: Making Riggable Models
Drawing new edge flow for retopology
Tips for making good edge flow
Creating new topology
Transferring detail from the old model to the new
9. UV Layout and Maps
Understanding the UV maps
Installing the UV Master plug-in
Using UV Master
Creating texture maps
10. Troubleshooting
Preventing problems
Recovering a corrupted model
Recognizing and fixing common problems
Conclusion
Examples of ZBrush work
Goodbye UPDATED


Lynda.com ZBrush 4 Essential Training 07 May 2015

20$
Buy!Download Size: 727.49 MB


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