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Lynda.com iOS Game Development with Sprite Kit

15$
Buy!Download Size: 630.26 MB


2014
Lynda
Simon Allardice
3h 19m
English

Games have always been a big deal on iOS, but up to now you needed to use an external framework or library—like Cocos2D—or write your own painstaking game engine code. Now, with iOS 7, Apple has added Sprite Kit, their first-ever game engine, which is officially built into the SDK. Sprite Kit is for creating 2D games, including features for animation, particle systems, and a full physics engine.
Here, Simon Allardice shows how to create your own 2D game: building levels (aka scenes) with artwork, animation, and audio. He first explores the core concepts and vocabulary of Sprite Kit and then, by recreating examples of classic 2D games, shows how to create independent game objects with their own animations and behavior, implement collision detection, and work with physics and the powerful particle system.
Note: This course concentrates on iOS, although Sprite Kit can also be used to create games for Mac OS X.

Introduction
2m 46s
Welcome
59s
What you should know
1m 47s
1. Getting Started
19m 8s
Learning Sprite Kit
2m 34s
What is a scene?
2m 24s
Deconstructing the Sprite Kit project template
7m 30s
Constructing scenes with nodes
3m 9s
What is a sprite?
3m 31s
2. Adding Sprites and Physics Simulations
42m 25s
Introduction to the game
1m 21s
Setting up the project
3m 10s
Positioning and coordinate systems
5m 25s
Adding physics and gravity
5m 18s
Using physics bodies
9m 12s
Changing the physics world's gravity
3m 38s
Defining vectors
4m 0s
Applying forces and impulses
3m 33s
Working with friction, restitution, and damping
6m 48s
3. Adding Player-Controlled Elements
14m 4s
Adding the player sprite
4m 33s
Reacting to touches
5m 48s
Adding the brick sprites
2m 10s
Hiding the status bar
1m 33s
4. Reacting to Collisions
29m 58s
Detecting contacts and collisions
3m 44s
Using bitmasks in Sprite Kit
8m 42s
Defining categories
3m 27s
Assigning categories
1m 41s
Creating a contact test bitmask
2m 57s
Reacting to contacts
3m 12s
Detecting which bodies contacted
6m 15s
5. Additional Gameplay
25m 49s
Playing sound effects with SKAction
3m 48s
Adding an invisible boundary
6m 59s
Creating and transitioning to a new scene
7m 2s
Refining the scene transition
3m 5s
Restarting the initial scene
4m 55s
6. Particle Systems
22m 53s
Using particle emitters
4m 57s
Configuring and adding emitter nodes
9m 21s
Adding emitters to existing objects
8m 35s
7. Using Actions
19m 58s
Introduction to actions
2m 32s
Creating actions
5m 10s
Reversing actions
5m 22s
Sequencing, grouping, and repeating actions
6m 54s
8. Further Options
21m 54s
Supporting landscape orientation
8m 29s
Reviewing the rendering loop
3m 45s
Using texture atlases
4m 47s
Animating with a texture atlas
4m 53s
Conclusion
43s
Goodbye
43s

www.lynda.com/iOS-tutorials/iOS-Game-Development-Sprite-Kit/146015-2.html


Lynda.com iOS Game Development with Sprite Kit

15$
Buy!Download Size: 630.26 MB


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